v 7.4.1
Epic Pixel War » Devlog
- Made chaos monarch hero playable for this version of the game, since it can not be unlocked due to achievements not being enabled.
- Improved visibility of some texts.
- Nerfed knockback, making it not stun units if the attack did not have knockback to begin with. This is to prevent fast attacking units that should be able to stun others to constantly stun lock other units.
- Made the info text only appear once when it is your first time playing, removing the option of not showing the text again. Since no one would want that text to show every time you open the menu.
- Reduced Titania heroes base attack from 15 to 10, since nature tends to already be effective against most units.
- Added an additional enemy AI that waits for a group of units to be at the max amount before attacking with it.
Epic Pixel War
An action roguelike where you send armies of powerful units with different powers to fight against hordes of enemies.
Status | Released |
Author | Evoloiduts |
Genre | Action, Strategy |
Tags | 2D, Endless, Fantasy, Magic, Pixel Art, Real time strategy, Roguelike, Singleplayer, War |
Languages | German, English, Spanish; Castilian |
More posts
- Demo German localization22 days ago
- v 1.0.7 Balance changes26 days ago
- Demo v1.0.628 days ago
- V1.0.5 Demo31 days ago
- Demo 1.0.249 days ago
- The Demo has been corrupted with powerful units, be the first to hunt them down53 days ago
- Demo fixes64 days ago
- Demo improved tutorial71 days ago
- Demo out!85 days ago
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