Epic Pixel War
Game Plans & Community
This is the demo for the game Epic Pixel Wars, full game will be relesed on steam. If you like it, wishlist it to show your support and let me know any feedback you have about the game.
For bugs or feedback you can join the discord or let me know in the messages below.
About the Game:
An action roguelike where you send armies of powerful units with different powers to fight against hordes of enemies, upgrading and finding new units as you go.
Get started on your adventure choosing one of three heroes to fight against procedurally generated armies that will grow in power and numbers as you progress through the game.
Features:
- Strategic Team Building: Build your team of heroes that will fight the enemy hordes, use each of your members stats and special attacks to your advantage in order to destroy your enemies.
- Improve your Units : Upgrade your units to make them stronger or equip them with items you gather along your journey.
- Unique Runs: Each run a random set of levels will be generated with enemies adjusted to your power level. Unlocking new units, items and relics.
Updated | 21 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Evoloiduts |
Genre | Action, Strategy |
Made with | Piskel, Krita, LMMS, Godot, Bfxr |
Tags | 2D, Endless, Fantasy, Magic, Pixel Art, Real time strategy, Roguelike, Singleplayer, War |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | About a half-hour |
Languages | German, English, Spanish; Castilian |
Inputs | Keyboard, Mouse |
Links | Steam, Steam |
Development log
- Demo German localization21 days ago
- v 1.0.7 Balance changes25 days ago
- Demo v1.0.627 days ago
- V1.0.5 Demo30 days ago
- Demo 1.0.248 days ago
- The Demo has been corrupted with powerful units, be the first to hunt them down53 days ago
- Demo fixes63 days ago
- Demo improved tutorial70 days ago
Comments
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Heyo, loving the "Age of War" energy this game gives off.
Just want to say that's a lot of text in the tutorial to read, and a lot of infomation isn't quite clear from just looking at the UI. Didn't realize the bottom parts were a reward, what's the significance of picking one world over the others, etc?
There's a lot of delay between your main character's attack and them being able to move again. I do enjoy the confetti when you win.
Great to see you making a 2nd game
Hi, thank you for all the feedback!
Yes there are still things that need fine tuning.
For this "Didn't realize the bottom parts were a reward" since it's a relic effect I did not mention it in the tutorial but will look into including it in the relic description or adding some effect so that it is more clear.
Currently the worlds are mostly ascetics, with some secrets included, but I did think of adding special buffs or events that can happen in the fights depending on the world. I will need to see what I could add.
The delay is something that is intentional to balance more powerful attacks, but it is something I could maybe modify at least for the leaders, in order to give more control to the player, will play around with it to see what feels best while maintaining the balance.
By the way I saw your game spammeria, it looks like the type of game I would enjoy so I am looking forward to buying it once I can afford it!
cool