v 1.0.7 Balance changes


- Kill bonus replaced with strategic bonus, now rewarding quickly defeating the enemy with the least amount of kills possible, for a max of 33% the levels xp reward, all the way down to 0%.

- Death knights cursed skulls special effect was changed to happen more often but be less powerful, to prevent instant death scenarios when the player is not aware of the ability. Now it will have a small chance of dealing 66 magic damage, instead of the flat 6 magic damage it would normally do. 

- Hardmode enemy leaders will now be immune to damage for a bit while retreating on 25% HP. To also encourage more strategic maneuvering instead of brute forcing it.

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