Heyo, loving the "Age of War" energy this game gives off.
Just want to say that's a lot of text in the tutorial to read, and a lot of infomation isn't quite clear from just looking at the UI. Didn't realize the bottom parts were a reward, what's the significance of picking one world over the others, etc?
There's a lot of delay between your main character's attack and them being able to move again. I do enjoy the confetti when you win.
For this "Didn't realize the bottom parts were a reward" since it's a relic effect I did not mention it in the tutorial but will look into including it in the relic description or adding some effect so that it is more clear.
Currently the worlds are mostly ascetics, with some secrets included, but I did think of adding special buffs or events that can happen in the fights depending on the world. I will need to see what I could add.
The delay is something that is intentional to balance more powerful attacks, but it is something I could maybe modify at least for the leaders, in order to give more control to the player, will play around with it to see what feels best while maintaining the balance.
By the way I saw your game spammeria, it looks like the type of game I would enjoy so I am looking forward to buying it once I can afford it!
← Return to game
Comments
Log in with itch.io to leave a comment.
Heyo, loving the "Age of War" energy this game gives off.
Just want to say that's a lot of text in the tutorial to read, and a lot of infomation isn't quite clear from just looking at the UI. Didn't realize the bottom parts were a reward, what's the significance of picking one world over the others, etc?
There's a lot of delay between your main character's attack and them being able to move again. I do enjoy the confetti when you win.
Great to see you making a 2nd game
Hi, thank you for all the feedback!
Yes there are still things that need fine tuning.
For this "Didn't realize the bottom parts were a reward" since it's a relic effect I did not mention it in the tutorial but will look into including it in the relic description or adding some effect so that it is more clear.
Currently the worlds are mostly ascetics, with some secrets included, but I did think of adding special buffs or events that can happen in the fights depending on the world. I will need to see what I could add.
The delay is something that is intentional to balance more powerful attacks, but it is something I could maybe modify at least for the leaders, in order to give more control to the player, will play around with it to see what feels best while maintaining the balance.
By the way I saw your game spammeria, it looks like the type of game I would enjoy so I am looking forward to buying it once I can afford it!
cool